Gaurav
Senior Unity Developer • AR/VR • Multiplayer Systems I build smooth, networked experiences in Unity—from fast-paced shooters to serene VR explorations—shipped on PC, Android, WebGL, and Quest.
I’m a Unity engineer focused on real-time multiplayer, VR interaction, and gameplay systems. I love solving hard sync problems (prediction/lag compensation, state authority), crafting responsive controllers, and shipping stable builds with solid tooling. Recently: Photon → Mirror migrations, Quest VR prototypes, and live data visualizations on 3D globes.
Highlights
hit scan & projectile auth
Skills
Gameplay & Systems: Character controllers, weapons, camera rigs, animation state machines, UI/UX Networking: RPC/Command flows, Sync Vars, prediction, rollback, server authority, lobby/matchmaking VR/AR: XR Interaction Toolkit, hand controllers, interaction affordances, comfort settings Performance: Jobs/Burst (where it helps), object pooling, occlusion/LOD, memory & GC control Tools: Git, CI/CD (GitHub Actions), Scriptable Objects, Addressable, Timeline/Cinema chine
Tech Stack Unity • C# • Photon (PUN/Fusion) • Mirror • NGO • XR Interaction Toolkit • URP • Shader Graph • ProBuild • Blender (integration) • FMOD/Wwise (basic) • REST/Socket IO (game services)